FAIR DECISIONS • NO SIDES • JUST ROLL

Can't
decide?
Roll it

:

When you're stuck between choices, let The Dice choose for you. Add your options, roll the Dice, and get a fair result without arguments, pressure, or second-guessing.

What should we do? Who goes first? Who takes the task? Which one?
Personal
Choose
when you're stuck
Groups
Agree
without arguing
Teams
Assign
fairly
YOUR DECISION
THE DICE HAS SPOKEN
CLICK TO ROLL
4
The simple idea
You set the choices.
The Dice picks one.
// 01 — WHY THE DICE

You don't always
need another opinion.

Sometimes every option is good enough. Sometimes nobody wants to choose. And sometimes the easiest way forward is simply to let chance make the call.

No sides.

The Dice doesn't have a favorite. Every choice gets a fair chance, so the outcome isn't decided by whoever argues the loudest.

Less overthinking.

When you're going back and forth between options, The Dice gives you a simple way to move forward.

Everyone can accept it.

Agree on the choices first. Then let the roll settle the outcome. No one has to be the person who picked the winner.

// 02 — WHAT CAN YOU USE IT FOR?
01

Make a choice

Stuck between two or more options? Put them in The Dice and let chance choose.

DINNER
• Cook
• Order
• Go out

→ Roll
02

Assign a task

When a task needs an owner, let the Dice make the assignment fairly.

WHO PRESENTS?
• Alex
• Sam
• David

→ Roll
03

Break a tie

Two options. Equal votes. No agreement. Stop going around in circles.

THE GROUP IS SPLIT

A ← 50%
B ← 50%

→ Roll
04

Decide who goes first

Games, presentations, competitions, chores — whenever someone has to go first.

WHO GOES FIRST?

• Player 1
• Player 2
• Player 3

→ Roll
// 03 — THE IDEA IS OLDER THAN THE APP

We've always
had ways to
let chance choose.

A rhyme. A coin toss. Rock-paper-scissors. A roll of the dice.

The idea is simple: when nobody should personally choose the outcome, create a fair process and let chance decide. The Dice brings that familiar idea into a simple digital tool you can use anywhere.

“You set the choices. The Dice picks one.”

// 04 — TRY IT

Put chance
to work.

THE DICE HAS SPOKEN
waiting for a decision…
—
Imagine this
You have six options.
Which one wins?
Add your options, roll the Dice, and accept the result.
Decision record
{
  status: "ready",
  choices: 6,
  result: "—"
}
// 05 — WHY TRUST THE ROLL?

The Dice doesn't
pick favourites.

The experience is simple on the surface, but the selection process is designed so that the result isn't secretly being influenced by the animation or by someone's preference.

Fair selection

Each available choice is given an equal opportunity to be selected. The result is determined before the visual roll settles.

Transparent

The outcome and decision information can be recorded so there is a clear result rather than a hidden choice.

Simple on purpose

You don't need to understand the machinery behind the roll. You just need to agree on the choices and let the Dice decide.

Under the hood FOR THOSE WHO WANT TO KNOW
selection = secureRandom(availableChoices);

result = selection;

visualDice = settleTo(result);

recordDecision({
  result,
  timestamp,
  decisionId
});
// 06 — HOW TO USE IT
01

List the choices

Decide what the possible outcomes are before the roll.

02

Give them a fair shot

Each choice gets its chance. Nobody gets to secretly influence the outcome.

03

Roll

Let The Dice make the selection.

04

Move forward

The decision is made. No more going around in circles.

// 07 — WHEN YOU'RE STUCK

Just roll

Big decision. Small decision. Group decision. When the choices are ready, let chance settle it.

Roll The Dice